using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "UserCustomSettings", menuName = "Gj/UserCustomSettings")]
public class UserCustomSettings : ScriptableObject
{
    [System.Serializable]
    public struct Item
    {
        public string name;
        public string key;
        public bool daily;
        public int value;
    }
    public Item[] customs;
}